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CAS Blog: July 2019

This past month I've been continuing to program my D&D monster generation program. It is still relatively complex, and all of the randomization and generation I still don't fully have the hang of yet. In fact, since the program is actually in a GUI (graphical-user-interface) window and not in some black command line with green text like some hacker's computer from a 1980s movie, it took a while learning the ropes of even creating the GUI in the first place, and there were some frustrating setbacks, as with any piece of coding work (this primarily took the form of . Admittedly, that is where most of the progress has been made. However, I'm pretty proud of the work I've put in thus far, and I really like some of the art that I've incorporated, including some of my favorite art of the beholder (a monster in the game) that I've seen (below).

(Learning Outcome: #1, #2)

Some nice 1990s D&D monster art utilized in my program

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