I have been continuing my work on improving both my musicianship and the quality of my Dungeons and Dragons campaign that I had continued to plan and 'mastermind', so to speak, throughout this past week. What I've started doing in particular is planning the first session that my players will undertake as a part of the campaign. Previously, I had been designing the fictional world that my campaign will take place in, its origins, its conflicts, etc; really the 'big picture' stuff. Now, things are getting more specific. The first session of my campaign involves the player characters delivering a shipment to a settlement of brutal, imperialist dwarves (who are the central antagonists of my campaign), and it should be pretty interesting how things turn out, as there are a variety of courses of action the players can take upon arriving. Will they try to befriend these dwarves, only to betray them later? Or will they go all-out and start attacking immediately? It seems we'll have to find that out on the first day of the campaign. Regardless, I've been continually improving one of the primary skills as a Dungeon Master, planning, through this work.
(Learning Outcome #1, #3)
(Learning Outcome #1, #3)
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